Agathon's Deputies Demon Cops 3 fighting Requires: 2[lot] Provides: [lot] Regenerate. If you control no other , , or cards at the end of your Main Shot, smoke this card. Don't cry for help too loudly. They may just answer. Art: Cristian Saksida Agent Tanaka CDCA Ninja 4 fighting Requires: 3[arc] Provides: [arc] Unique. Ambush. Assassinate. "I no longer have the power I once did. That does not mean I am without resources." - Curtis Boatman Art: Oliver Castaneda Anastasia Orphan Ice Ward 7 fighting Requires: 4[mon][mon][mon][mag] Provides: [mon][mag] Unique. When this card smokes a Character by inflicting combat damage, you may heal a card. (Including this one.) Pi Tui took pity on her, once. Art: Matthew Laznicka Arcanovirus Event Requires: 1[arc][arc] Target a Character with a printed numerical Fighting of 5 or less :: Smoke target. Alternately, pay 2 additional Power :: Smoke all Characters with a printed numerical Fighting of 5 or less. Boatman simply took over Dao Biotech. Art: Oliver Castaneda Avenging Darkness Vengeance Spirit 2 fighting Requires: 0[mon] Provides: [mon] Unique. Uncopyable. Ambush. Play only when an opponent burns a Feng Shui Site you control. If Avenging Darkness would successfully inflict combat damage on a card, toast that card instead. Art: Oliver Castaneda Bait and Switch Event Requires: 1[syn][syn] Play during an attack you declared, when you no longer control any attackers. Turn a Character you control :: The attack does not end. Instead, that Character becomes an attacker. Art: Oliver Castaneda Big Red Barn Feng Shui Site 1 power, 7 body +2 Body for each Character you control. A farm needs good chi as much as it does workers. Art: Mike Jackson Black Ophir Gorilla Bartender 7 fighting Requires: 5[jam][jam][jam] Provides: [jam] Unique. Cannot be intercepted by Characters whose Fighting is lower than this card's. "Water? What kinda saloon you think this is?" Art: Matt Bober Blasting Crew Railroad Workers 4 fighting Requires: 3[jam] Provides: [jam] When this card turns to attack, inflict 2 damage on all Sites at the location of its target. "Wait, you'll pay us to do this?" Art: Oliver Castaneda Blood Eagles Abomination Scouts 4 fighting Requires: 3[arc] Provides: [arc] When this card turns to attack, you may give another Character Ambush and +1 damage until the end of the attack. "Damned things smell you from a mile above..." Art: Ed Cox Bloody Herd Vampire Cattle 4 fighting Requires: 3[lot][lot] Provides: [lot] Toughness: 1. Prior to combat with a Character, you may copy the rules text of that Character onto this card until it leaves play or until it copies another card this way. Art: Mike Jackson Boiler Room Mad Science Site 1 power, 5 body Requires: 2[jam] Provides: [jam] Limited. If this Site is in your front row, turn it and discard a card at random :: Gain 1 Power. "Emergency pressure release valve? Don't think we've got one. Why?" Art: Mike Jackson BoneChill Reprogrammed Pawn 6 fighting Requires: 4[arc][arc] Provides: [arc] When this card enters play, you may immediately toast a Character in an opponent's smoked pile. This card's printed rules text copies that of the toasted Character. Art: Dan Murray Boot Hill Feng Shui Site 1 power, 7 body Limited. If any opponent is closer to victory than you, turn and discard a Character that is not a foundation :: Gain 1 Power. Most gunfighters end up here, with a body full of lead. Art: Mike Kimble Bountiful Fields Feng Shui Site 1 power, 8 body Once per turn when you play a State, you may draw a card. In a land of plenty, many things can be harvested. Art: Oliver Castaneda Bridge of Birds Edge Requires: 0[sev][sev] You may play Characters during other players' Main Shots. The Seven Masters come and go for their own reasons, and in their own ways. Art: Matt Bober Cavalry Regiment Horseback Heroes 3 fighting Requires: 3[dra][dra] Provides: [dra] Independent. When you play this card from your hand, you may choose a Character :: Unturn that Character, and it gains Independent until the end of the turn. Art: Oliver Castaneda Celestials Chinatown Secret Society 2 fighting Requires: 2 Provides: [han][chi] You may play this card at no cost during an attack by an opponent who is one Feng Shui Site away from victory. +1 Fighting while you control any Unique Characters. Art: Oliver Castaneda Chain Lightning Thunder Event Requires: 2[mon][mag] Target four Characters :: Inflict 4 damage on one, 3 on another, 2 on another, and 1 on the last. Huan Ken's fury is truly a sight to behold - from a safe distance. Art: Mike Jackson Children of the Sharp Knives Self-Destructive Cultists 4 fighting Requires: 2[pur] Provides: [pur] Cannot turn to heal. Inflict 1 damage on this card at the end of your Main Shot. "It's time, little poppet." Art: Oliver Castaneda Corporate Hacker Sleep-Deprived Operator 1 fighting Requires: 1[syn] Provides: [syn][tec] Turn to look at the top three cards of an opponent's deck. You may put one of those cards on the bottom of the deck, and return the other two to the top of the deck in any order. Art: Zak Hennessey Corrupt Land Agent Pledged Flim-Flam Man 1 fighting Requires: 1[asc] Provides: [asc] Turn when an opponent plays a Site :: Gain 1 Power. "By the time we learned he didn't own the Baxter Mine, he was probably halfway to Bolivia." Art: Matthew Laznicka Coyote Clan Scavengers Transformed Animals 2 fighting Requires: 2 Provides: [asc] Ambush against Characters with resource conditions. "How can the Lodge keep its power if we cannot prevent entire bloodlines from going feral?" Art: Flavio Augusto Crazed Preacher Dangerous Zealot 2 fighting Requires: 2[pur][pur] Provides: [pur] Sacrifice this card and turn two Sites you control :: Smoke all non-Unique Characters at his location. "Why bother to repent? The end is upon us right now." Art: Matthew Laznicka Curse of Discord Event Requires: 1[mag][mag] Target two interceptors :: Inflict damage on each equal to the other's Fighting. "Brother will fight brother. It is the way of things." Art: Ed Cox Dan Dammer, Jammer Slammer Fanatic Cop 6 fighting Requires: 4[arc][arc] Provides: [arc] Unique. Guts. Toughness: 3 against [jam] cards. Not affected by [jam] Events. The Buro's toughest cop also had the highest-rated show on the Cop Channel. Art: Cristian Saksida Data Theft Event Requires: 0[syn] Turn a [syn] Character you control and target a player :: Reveal the top 3 cards of that player's deck. You may play one of those cards at normal cost, regardless of type, and replacing each resource requirement with [tec]. "Whatever you know, so do we." Art: Banu Adhimuka Daughter of Flame Fire Assassin 6 fighting Requires: 4[mon][mon] Provides: [mon] Assassinate. When this card attacks, its target's controller must discard two cards at random. She meant for cleansing flames to burn the fog from San Francisco. Art: Ed Cox Demon Whiskey Rotgut Horde 3 fighting Requires: 3 Provides: [lot] When an opponent burns a Site, you may return this card to play from your smoked pile. "I'm telling you, that stuff will kill you." Art: Matthew Laznicka Detonating Corpses Event Requires: 1[lot][mag] Play when a Character you control is smoked by combat damage. All opponents' Characters at that location take damage equal to the smoked Character's printed Fighting. "The dead will serve - one way or another." Art: Dan Harding Devil's Mountain Feng Shui Site 1 power, 6 body Unique. Turn to redirect all damage inflicted on a Site by a single source to a Character you control. Animals stay away. Men aren't always so smart. Art: Rob Alexander Devil's Rope State Requires: 1[lot] Schtick. Play on a Site. Once per turn, you may sacrifice a Character at this location to place X counters on Devil's Rope. X= that Character's Fighting. Remove a counter :: Inflict 1 damage on any Character at this location. Art: Ed Cox Dog Soldiers Thunder Braves 4 fighting Requires: 3[mon] Provides: [mon] When this card turns to attack, you may unturn a Power-generating Site you control. (No card can unturn another card more than once a turn.) Art: Cristian Saksida Donner Lake Feng Shui Site 1 power, 6 body Unique. At the beginning of your Main Shot, all Characters at this location gain +1 Fighting until they leave play and you must sacrifice a Character at this location. Men like to believe that they're not savages. Art: Mike Kimble Dr. Curtis Boatman Corporate Scientist Mastermind 4 fighting Requires: 3[arc][arc][arc][arc] Provides: [arc][tec][mag] Unique. Opponents must pay you 1 Power to declare attackers against your cards. All and Characters you control gain +1 Fighting. "It's not the world, but it will do." Art: Oliver Specht Dr. Quentin Higginsbotham Weirder Scientist 1 fighting Requires: 1[jam][jam] Provides: [jam][tec] Unique. Turn :: Reveal all front-row Sites and rearrange each player's front-row Sites. This may change the target of an attack. Art: Ed Cox Dust Storm Event Requires: 1[lot] Play during an attack :: The first interceptor currently assigned to each attacker ceases intercepting. "There ain't much to see out there at the best of times." Art: Chris Quilliams Echo and Silence Twin Assassins 5 fighting Requires: 4[syn][syn][tec] Provides: [syn][chi] Unique. Ambush. If they inflict combat damage during the Ambush period, they also inflict combat damage at the normal time. Art: Cristian Saksida Elephant Gun State Requires: 2 Weapon. Subject Character inflicts +5 damage. "Even Katie was impressed." Art: Chris Chuckry Evacuation: 2066 Event Requires: 0[arc][arc] Sacrifice X Characters :: Unturn X Characters. "You misunderstand, doctor. You are Plan B." Art: Flavio Augusto Exiled Monk Shaolin Outcast 4 fighting Requires: 3[han] Provides: [han][chi] Heal this card at the end of each attack. "I have been away for a long time, but I still remember what I learned." Art: Matthew Laznicka Fastest Gun in the West State Requires: 2[dra][dra] Unique. Subject Character gains Ambush. "Walk away, kid. Just walk away." Art: Michael Grills Fermat's Last Stand Event Requires: 1[pur][pur] All Characters you control gain +1 Fighting until they leave play, then take 1 damage. "Under extreme duress, our deepest truths are revealed." Art: Mike Jackson Fermat's Soldiers Secret Shock Troops 6 fighting Requires: 4[pur][pur] Provides: [pur] Ambush against Characters controlled by players who control more cards than you. "With a few loyal men to carry out my brilliant plans, I will be unstoppable!" Art: Mike Jackson Fire Ants Deadly Insects 1 fighting Requires: 1 Provides: [mon] No Max. +X damage to Characters. X= the number of other attacking "Fire Ants". March. Scorch. Feed. Art: Matt Bober Fire Woman Crazed Pyromaniac 1 fighting Requires: 1[jam] Provides: [jam] +1 Fighting for each damaged Feng Shui Site you control. Pyromania is a cruel and hungry mistress. Art: Matt Bober Fistful of Dollars Edge Requires: 1[asc][asc] At the beginning of each opponent's Main Shot, he or she may place a counter on this card to gain 1 Power. Turn and remove X counters :: Gain X Power. Art: Cristian Saksida Flesh Eater Bloodthirsty Demon 4 fighting Requires: 3[lot] Provides: [lot] Regenerate. When this card reduces a Site's Body to 0, you may return a card from your smoked pile to your hand. "Nobody goes out alone after dark anymore." Art: Quinton Hoover Frenzy of the Shark Lodge Killers 6 fighting Requires: 4[asc][asc] Provides: [asc] Toughness: 1 against damaged Characters. +X Fighting. X= the number of damaged Characters in play. Art: Flavio Augusto Gambler Lucky Bastard 3 fighting Requires: 3[dra] Provides: [dra] Twice a turn, you may flip a coin :: Heads: this card gains +2 Fighting until the end of the turn. Tails: it takes 1 damage. Lucky to be alive. Art: Matt Bober Gamma Beast Third-Generation Abomination 2 fighting Requires: 3 Provides: [arc] +1 Fighting for each in play. At Dao Biotech, Boatman started recreating arcanoscience. Art: Chris Quilliams Gunboat Diplomacy Edge Requires: 1[asc][asc][asc] Limited. When an opponent turns a non-Character card, you may inflict 1 damage on any card he or she controls. Art: Bryant Griffin Gunslinger Pledged Assassin 3 fighting Requires: 3[asc] Provides: [asc] Turn to enter a Faceoff with target Character. The winner gains 1 Power. "By the time you draw, you'll already have six bullets in you." Art: Cristian Saksida Hideout Site 0 power, 4 body Requires: 0 Attacks cannot be declared against Characters at this location unless you control no other legal targets. "Yeah, we're surrounded all right. Now, you gonna call or fold?" Art: Scott Reeves High Noon Event Requires: 1[han][han] Limited. Faceoff. Turn a Character you control and target an opponent's Character with Fighting no lower than two less than yours. Put the loser's Character in the winner's burned-for-victory pile. Eventually, it must come down to this. Art: Matt Bober Hoosegow Jackson Desperate Outlaw 4 fighting Requires: 0[dra][dra][dra] Provides: [dra] Unique. Guts. When you play this card, immediately start an auction by bidding exactly one Power. The winning bidder is considered to have played this card. Art: Matthew Laznicka Horse Thief Lodge Operator 4 fighting Requires: 3[asc][asc] Provides: [asc] Stealth. When an opponent plays an Event during your turn, gain Power equal to the Power he or she spent. Subtle, efficient, gone before dawn. Art: Flavio Augusto Huichen Kan Dust Demon 6 fighting Requires: 4[lot][lot][mag] Provides: [lot] Stealth. While this card is attacking, Characters controlled by its target's controller cannot change location. What good are bullets against a storm? Art: Matthew Laznicka Hydrophobia State Requires: 1[asc] Choose a designator when this card enters play. Subject Character cannot attack or intercept cards with that designator, and cannot change location to that of a card with that designator. (Attacking is not considered to be changing location.) Art: Flavio Augusto Hyper Alloy Blade State Requires: 1[syn][tec] Weapon. Subject Character inflicts +2 damage and cannot have its damage reduced or redirected. The alloys that can be manufactured in zero-g will hold an edge a molecule thin. Art: Cristian Saksida Inconvenient Debt Event Requires: 1[syn] Play when an attack is declared. Target an opponent's unturned Character that could legally attack the target of the attack. That Character cannot turn in response :: Target turns and joins the attack. Art: Mike Raabe Involuntary Embalming Event Requires: 1[lot][lot][mag] Target a Character and toast X cards from your smoked pile at random :: Target gains +X Fighting until it leaves play. X= half (round up) the number of toasted cards. There is no act so horrifying that the Lotus will not commit it. Art: Ed Cox Isothermal Zodiac Weird Science Event Requires: 0[jam] Choose a player who controls a copy of the first card in alphabetical order by title, ignoring everything but letters :: That player gains 1 Power. Proponents claimed that as more people moved west, the territories would produce more water. Art: Matt Bober Jessica Ng Corporate Mastermind 4 fighting Requires: 3[syn][syn][syn] Provides: [syn] Unique. All opponents play with the top card of their decks face-up. You may play these cards at +1 cost, ignoring resource conditions. She looked into Jia's eyes with no hint of recognition. Art: Olilver Specht Jessica Ng CDCA Scientist 4 fighting Requires: 3[arc] Provides: [arc][tec] Unique. Tactics. In addition to inflicting normal combat damage on a Site, this card may also inflict half as much combat damage (round up) on another Site to the immediate left, right, or behind that Site. Art: Oliver Specht Jia Baoyu Lovelorn Shaolin Agent 2 fighting Requires: 2[han][han] Provides: [han][chi] Unique. Superleap. When he turns to attack, draw three cards if he is the only attacker. "I will never forget her." Art: Dan Murray Johann Bonengel NeoBuroPresident 5 fighting Requires: 3[arc][arc][arc] Provides: [arc][arc] Unique. When you play a 1-cost [arc] Character from your hand, and not due to this card, you may immediately play a second 1-cost [arc] Character from your hand or smoked pile at no cost. Art: Mike Jackson Joshua Norton Emperor of the USA 3 fighting Requires: 3[pur][pur][pur] Provides: [pur][mag][mag] Unique. Your Characters cannot be attacked while he is unturned. Turn during your Main Shot :: Look at target opponent's hand. Gain 2 Power if it contains at least three cards with different costs that aren't Feng Shui Sites. Comment: Tag (unprinted): "Before he went mad, he was what he later claimed to be." Art: Mike Kimble Just a Scratch Event Requires: 0[dra][dra] Heal target Character that has at least 3 damage. "Don't think this'll stop me from putting you down like the mad dog you are." Art: Matt Bober Kunlun Clan Assault (Promo) Event Requires: 2 Provides: [sev][mag][chi] Inflict 3 damage, divided any way you choose, on target Characters and/or Sites. The Kunlun were legendary for their prowess in battle. Art: Chris Watkins Lateral Reincarnation Event Requires: 1 Unique. You must have at least 3 resources of the same type to play this card. Sacrifice a Character and choose a non-Unique Character in an opponent's smoked pile with the same cost or less :: Return the chosen Character to play under your control. Art: Allan Bednar Liquored Up Event Requires: 0[dra][dra] Target Character gains Guts until the end of the turn. "You made me spill my drink!" Art: Mike Jackson Living Legend State Requires: 2 Unique. Subject gains +2 Fighting, cannot be taken control of, and its damage cannot be reduced or redirected. "Who's next?" Art: Mike Kimble Mah-Jongg Parlor Feng Shui Site 1 power, 7 body Limited. Turn and pay one Power :: Put a counter on this card. Turn and remove all counters from this card :: Gain Power equal to twice the number of counters removed. Never bet against the house. Art: Dan Frazier Mars Colonist Expendable Student 1 fighting Requires: 1 Provides: [syn][chi] The Syndicate now control the future, but the Secret War burns hotter than ever throughout history. Look for the Critical Shift set in 2007, and check www.shadowfist.com for all your Shadowfist needs. Art: Allan Bednar Math Bomb Event Requires: 2[pur][pur][mag] Smoke all Characters whose Fighting is odd. The equation does not describe the explosive, it is the explosive. Art: Mike Jackson Midnight Demon Horse 8 fighting Requires: 5[lot][lot][mag] Provides: [lot] Unique. All your Characters at this location gain Mobility. Pay 1 Power to change the target of an effect that targets this card or "Reverend Adam Wither". Art: Matt Hughes Military Commandant Pledged Mastermind 1 fighting Requires: 2[asc][asc] Provides: [asc] Turn and maintain and target a Character :: that Character gains +2 Fighting. "Terminate, with extreme prejudice." Art: Mike Kimble Monkey Pirates Simian Scalawags 5 fighting Requires: 4[jam][jam] Provides: [jam] Once per Main Shot, you may play an Event from an opponent's smoked pile at +1 cost, ignoring resource conditions. The Event is considered to be Toast It. Art: Matt Bober Moonlight Raid Event Requires: 0[asc][asc] Until end of turn, target Character you control gains Stealth and you gain 1 Power when that Character inflicts combat damage on the target of its attack. Art: Matt Hughes Morse Code Poet Magical Telegraph Operator 3 fighting Requires: 3[pur] Provides: [pur][mag] +1 Fighting for every column in your Site structure. .--. ..- -... .-.. .. ... .... / --- .-. / .--. . .-. .. ... .... Art: Mike Kimble Naikute Tribal Chief 5 fighting Requires: 3[mag][mag][mag] Provides: [mag] Unique. When he enters play, you may return a Weapon to play from your smoked pile onto him. "Our braves have the strength of sky in their hearts, as well as bows in their hands." Art: Jonny Scull Netherflitter Weird Science State Requires: 1[jam][jam][tec] Vehicle. Subject Character gains +1 Fighting and Mobility. While attacking, subject takes no damage from Characters whose Fighting is even. It's not so bad once it gets off the ground. Art: Kevin Wasden Night Horror Rogue Abomination 3 fighting Requires: 3[arc] Provides: [arc] Ambush. Can be played during an opponent's turn. May attack during an opponent's turn. With their handlers gone, many abominations ran amok. Art: Matt Dixon Nihilist Cybernetic Ninja 6 fighting Requires: 4[syn][syn] Provides: [syn][chi] Gain 2 Power when he reduces a Feng Shui Site's Body to 0. Draw a card when he smokes a Character. "Life is without value. Especially yours." Art: Dan Murray Nitro Jack Unsavory Demolitions Expert 3 fighting Requires: 3[jam][jam] Provides: [jam] Unique. Uncopyable. Stealth. When he inflicts combat damage on a Site, and its Body is not reduced to 0, smoke it. When he is smoked while at a location you control, smoke a Site at that location. Art: Chris Quilliams Nothing Happens Event Requires: 0[pur] Cancel target Site until the end of the turn. Any opponent may pay you 1 Power to cancel this effect. Reload this card if they do so. "Wait for it... wait for it..." Art: Cristian Saksida One-Eye Chan Chinatown Elder 4 fighting Requires: 3[han][han] Provides: [han][chi] Unique. Select State, Edge, Event, or Character when this card enters play. Once during your Main Shot, you may play one card of that type from an opponent's smoked pile at regular cost, ignoring resource conditions. Events played in this manner are Toast It. Art: Matthew Laznicka Open a Can of Whupass Event Requires: 0[dra][dra][dra] Limited. Play any time except during an attack. Until the end of the turn, target Character you control gains +X Fighting. X= the number of resources in that Character's resource conditions and resource provisions. "Anyone else?" Art: Randy Asplund Personality Shard State Requires: 1[arc] Play on a Character, and choose an opponent's Character :: Subject gains the other Character's rules text. The latest fashion in 2066 - give a loved one a little piece of your soul. Art: Matt Hughes Pony Express Edge Requires: 1[dra][dra] Limited. When an opponent discards a card, you may choose a Character that this card has not chosen this turn :: That Character gains +1 Fighting until it leaves play. Art: Scott Reeves Potlatch Event Requires: 0[jam][jam][jam] One-Shot. Put a Feng Shui Site you control in another player's burned-for-victory pile :: Gain 3 Power. "Really, you shouldn't have!" Art: Scott Reeves Prudence Nightingale Sinister Schoolmarm 7 fighting Requires: 4[pur][pur][pur] Provides: [pur][mag] Unique. When a Character enters combat with this card, the other Character's printed Fighting becomes equal to its cost until the end of combat. Few truly wish to learn what she knows. Art: Matt Bober Queen of the Ice Pagoda [promo] Netherworld Mastermind 10 fighting Requires: 6 Provides: [mon][mag][mag] Unique. All Characters you control gain +1 Fighting. Inflict one damage on this card :: Smoke a State on any Character you control. Art: NeNe Thomas Railroad Workers Steel-Driving Rabble 1 fighting Requires: 1 Provides: [han] You may sacrifice exactly one "Railroad Workers" when you play a Site :: Gain 1 Power. A great army laying siege to nature in her strongest citadel. Art: Scott Reeves Rainmaker Floyd Wandering Con Man 6 fighting Requires: 4[asc][asc][asc] Provides: [asc] Unique. Toughness: X. X= the number of columns in your Site structure. He's got eight different scams - and he's been tarred and feathered only once. Art: Mike Jackson Ranchers Cowboy Heroes 1 fighting Requires: 1 Provides: [dra] Toughness: 1 while the subject of any States. "Territory folks should stick together." Art: Zak Hennessey Redeemed Pirate Shaolin Sailor 6 fighting Requires: 4[han] Provides: [han] Once per turn, you may discard X cards :: Heal X damage from this card. Reload: Discard your hand. An Opium War survivor, now following Quan Lo. Art: Matt Hughes Reinvigoration Seed Edge Requires: 1[arc] When a Character you control is smoked, you must sacrifice exactly one "Reinvigoration Seed" :: Return that Character to play turned. Even the abominations find death more appealing. Art: Zak Hennessey Revenge on the Patent Office! Weird Science Event Requires: 1[jam] Inflict 2 damage on target Character and 2 damage on the front-row Site at its location. "How about this? Is this 'physically possible'?" Art: Ed Cox Reverend Adam Wither Evil Preacher 4 fighting Requires: 3[lot][lot] Provides: [lot][mag] Unique. The first time he enters combat during a turn, inflict X damage on one Character he is in combat with. (Before combat damage is dealt.) X= the number of in your pool. Art: Ed Cox Rise of the NeoBuro Edge Requires: 1[arc][arc] Limited. Turn and put two cards from your hand on the bottom of your deck :: Draw three cards. In 1936, Bonengel is working tirelessly to rebuild his dream of a perfect world. Art: Mike Jackson Sacred Wigwam Thunder Site 1 power, 5 body Requires: 2 Provides: [mon] Turn to cancel an effect that would return a card to play from any smoked pile. A toehold of power for the Thunder King. Art: Dan Harding Salaryman Corporate Killer 4 fighting Requires: 3[syn] Provides: [syn] Ambush while attacking Characters. He just does his job. His job happens to be killing. Art: Matt Hughes Scrounging Event Requires: 0[jam] Limited. Play at the start of your turn. No other card you control or play generates Power during your Establishing Shot. Choose State, Edge, Character, Feng Shui Site, or non-Feng Shui Site. Scrounging generates Power equal to the number of cards of the chosen type that target opponent controls, minus the number of cards in your burned-for-victory pile. Art: Matthew Laznicka Senoritas Three Sisters 5 fighting Requires: 3[dra][dra] Provides: [dra] Turn a or State on this Character to inflict 2 damage on any Character at this location. Brains, beauty, and a trio of Winchesters. Art: Andrew Barlow Shao the Killer Master of Dim Mak 2 fighting Requires: 3[han][han][han] Provides: [han][chi] Unique. Uncopyable. Not a legal subject for States. Once per turn, you may smoke a Character when he enters combat with it. (Before combat damage is dealt.) Art: Cristian Saksida Shaolin Hoedown Event Requires: 0[han][han][chi] Toast It :: Every player, starting with you and going clockwise, may choose a Character he or she controls. All chosen Characters are taken control of by the player to the left. Each player who gave away a Character gains Power equal to its cost. Art: Mike Raabe Sheriff Agathon Demon Boss 8 fighting Requires: 5[lot][lot][lot] Provides: [lot][mag] Unique. Regenerate. If you have three or more cards in your hand, during any Main Shot you may discard your hand to return a Character to its owner's hand. Art: Patrick McEvoy Shurikens State Requires: 0 Weapon. Play on a Character. Turn to inflict 1 damage on a Character at this location. Thwip! Thwip! Thwip! Art: Ed Cox Simple Paper Fan State Requires: 0[han] Weapon. Play on a Character. Once per turn, you may redirect one damage that would be inflicted on subject to another Character at this location. The monks could use two ounces to deflect a thousand pounds. Art: Matthew Laznicka Single-Action Devolver Weird Gun State Requires: 1[jam][jam] Weapon. Enters play with 6 counters on it. Add a counter at the start of your turn. Turn, target a Character at this location, and remove counters equal to target's cost :: Until it leaves play, target's printed Fighting is 1 and it has the designator . Art: Flavio Augusto Six-Gun State Requires: 1 Weapon. Play on a Character during any Main Shot. Subject gains +4 damage to Characters. "That's one bullet for each of you." Art: Matthew Laznicka Skin and Darkness Bats Netherworld Horrors 1 fighting Requires: 1 Provides: [mon] Sacrifice to give target Character -2 damage until the end of the turn. One dies willingly that the rest might feed. Art: Jeremy Dale Song, The Little Dragon Heir Apparent 6 fighting Requires: 4[syn][syn][tec] Provides: [syn][tec][chi] Unique. Takes -X damage from any source. X= half the damage inflicted, rounded up. One of eleven people in the Syndicate who know the terrible secret of 2071. Art: Banu Adhimuka Steam-Powered Tricycle Weird Science State Requires: 1[jam][jam][tec] Vehicle. Subject Character inflicts +3 damage. Characters with exactly two designators in their title cannot intercept subject. High-performance machine. Low-performance driver. Art: Matthew Laznicka Strange Ore Event Requires: 0[pur] Discard X cards and target X unrevealed Sites :: Reveal those Sites. If any of them are Unique, gain 1 Power. Perennial tears descend in gems. Art: Banu Adhumika Street Sweepers Enhanced Martial Artists 2 fighting Requires: 2 Provides: [syn][tec][chi] The rogue abominations demanded an organized response. Art: Oliver Specht Swift Eagle Brave Warrior 7 fighting Requires: 4[dra][dra][dra] Provides: [dra][chi] Unique. Independent. Discard a Feng Shui Site to cancel an Event which targets this card. "This 'Thunder King' is no more our friend than the white men were." Art: Stacy Drum Texas Jack Cody Lodge Ranger 8 fighting Requires: 5[asc][asc][asc] Provides: [asc] Unique. Pay 1 Power prior to combat with target Character intercepting him :: Smoke target. He leaves a trail of bodies behind, but he always gets his man. Art: Matthew Laznicka The Golden Spike Railroad Event Requires: 1 One-Shot. Play if you have at least three columns in your Site structure. You may immediately play a card from your smoked pile at no cost, regardless of type. When it was hammered in, it created the world's longest feng shui site. Art: Flavio Augusto The Honorable Earl Mason Hangin' Judge 2 fighting Requires: 2[asc][asc] Provides: [asc] Unique. Turn, target a Character, and pay that Character's cost :: Smoke target. "The law 'round here is whatever I say it is." Art: Mike Jackson The Insidious Dr. Fermat Mad Mathemagician Mastermind 6 fighting Requires: 4[pur][pur] Provides: [pur][mag][mag] Unique. Independent. When he enters combat, immediately cancel all Characters he is in combat with and States they are the subject of until the end of combat. Art: Mike Jackson The Jackson Gang Heroic Outlaws 5 fighting Requires: 3[dra][dra][dra] Provides: [dra] Unique. When this card damages the target of its attack, steal 1 Power from the target's controller. Out of money, out of time, and out of luck. Art: Jonny Scull The Seven Roving Heroes 8 fighting Requires: 7[dra][dra][dra] Provides: [dra][chi] Unique. Independent. Not affected by opponents' Events, Sites, Edges, and States. Samurai roaming the west, seeking only justice. Art: Flavio Augusto The Silent Cowboy Six-Gun Shaolin 6 fighting Requires: 4[han][han] Provides: [han] Unique. Pay 1 Power :: This card takes no damage from interceptors until the end of the turn. His guns speak for him. Art: Banu Adhimuka The Steam Laundry Company Feng Shui Site 1 power, 5 body Unique. Turn to heal a non-Unique Site. Coffee, mud, blood - they can get rid of any stain. Art: Flavio Augusto The Willow Bends... Event Requires: 0[han] Provides: [han] Play when a card is damaged, but not removed from play :: Heal that card. ...but the femur usually breaks. Art: Scott Reeves Thunder Bird Mighty Spirit 4 fighting Requires: 4[mon][mon][mon] Provides: [mon] Unique. +X Fighting. X= the number of Feng Shui Sites in play. The most powerful creature of the sky. Art: Ed Cox Thunder in the West Event Requires: 1[mon][mon][mon] Each player must choose one non-Site card he or she controls :: Toast the chosen cards. Troubled times mean hard choices. Art: Dan Harding Thunder Stick Gun State Requires: 1[mon][mon] Weapon. Subject Character inflicts +3 damage while this card is unturned. Turn and maintain to give +1 damage to all your Characters while they are at this location. By providing modern weapons to his allies, Huan Ken hoped to seize many Feng Shui sites in the West. Art: Zak Hennessey Triad Punks Wired Hoods 1 fighting Requires: 1 Provides: [syn][tec] No matter how subtle you are, you can't run the world without some muscle on the street. Art: Flavio Augusto Two-Headed Horror Demon State Requires: 2[lot][lot] Toast It. Play on a Character and choose another Character with lower Fighting :: Smoke the chosen Character. Subject gains the chosen Character's rules text. Each was a force on his own; in this horrific union, they are unstoppable. Art: Patrick McEvoy University Library Feng Shui Site 1 power, 7 body Turn :: Put a card from your hand face-up on this card. You may play it as if it were in your hand, but cannot discard it, and it is not in play. Toast the face-up card when you lose control of University Library or when you use this ability again. Art: Mike Jackson Wall Running State Requires: 1[syn][chi] Subject Character cannot be intercepted by Characters whose cost is less than or equal to subject's. Novices practice in zero-g before learning that gravity is a matter of chi alignment. Art: Dan Murray Whispers in the Dark State Requires: 0[pur] Subject Character gains -4 damage while at the same location as a Character you control. The Purists have many tricks, but fear itself is often enough. Art: Matthew Laznicka Wild Spirits Free-Range Constructs 2 fighting Requires: 2[pur] Provides: [pur][mag] Turn to exchange the locations of two Sites controlled by one player. This may change the target of an attack. Contradictions clothed in flesh. Art: Mike Jackson Yippee-Yi-Yo-Kiii-YAAAH! Event Requires: 0 One-Shot. You must have at least two resources each from two different factions in your pool to play this card. Gain X Power, where X= the number of columns in your Site structure. Art: Chris Quilliams Yosef Halevi Kabalist Sorcerer 4 fighting Requires: 3[dra][dra][dra] Provides: [dra][mag] Unique. Independent. Twice a turn, you may pay 1 Power to give this card +3 Fighting until the end of the turn. "It is every man's duty to fight evil." Art: Mike Jackson