Posted by Willow Palecek on Jun 29, 2010 - 10:06 am
Puzzle Garden #8 Solutions
Each character has cost and fighting one character than the previous character. Next card is Walker in the Purple Twilight.
The last word in each card is the first word of the next card. Next card is Legion of the Damned.
Each card has one more letter in the title than the card before it. Next card is Thunder Apprentice.
Each event targets one fewer character than the card before it. Next card is Monkey Fools the Tiger (which targets no characters.)
Each character's fighting is the cost of the next character. Next card is Jigsaw Beast (X fighting.)
Posted by Willow Palecek on Apr 27, 2010 - 9:04 am
Puzzle Garden #8
Following are ten sequences for four cards, and ten 'free' cards, each one missing a group. Each of the sequences follows some rule or progression, and one of the free cards will fit next in the sequence. Watch out! Some of the free cards may potentially fit as the next card in multiple sequences, but only one combination will be correct! Determine the pattern governing each sequence, and determine which free card comes next for each sequence.
Buromil Grunt, Hsiung-nu Mercenaries, Coffee-stained Cop, The Big Boss
Posted by Willow Palecek on Mar 11, 2010 - 1:03 pm
Puzzle Garden #6 Solutions
Any Way You Can
Since all you had to do was get rid of the Morse Code Poet- without destroying your own site in the process- you'd think it was pretty easy. Of course, not all factions have easy access to spot removal. Following is at least one solution for each faction.
Ultimately, four methods were used amongst the following cards- spot removal, redirecting the damage back to itself, damaging the Morse Code Poet, or blanking its text.
Architects: Arcanovirus, Nerve Gas, Overzealous Assassins, and several others.
Ascended: Cry of the Forgotten Ancestor
Posted by Willow Palecek on Jan 19, 2010 - 9:01 pm
Puzzle Garden #6
Any Way You Can
Consider the following situation- a Morse Code Poet- normally only three fighting, but due to its controller having five Feng Shui sites in play, each a column to itself, is eight fighting. Even with the four damage on it, that's still four fighting- not too shabby.
This Morse Code Poet is attacking a slightly damaged Aztec Temple- it has exactly four body remaining, but there is a coin face up showing Heads. The attacker doesn't have any power left or any cards in his hand, but it looks like he won't need it.
It looks like this is going to be game over, but the defending player has two power left and exactly one card left in his hand.
Posted by Willow Palecek on Dec 5, 2009 - 2:12 pm
Card Focus: Fox Pass
Feng Shui Site
1 Power, 5 Body
Unique. Turn to change one attacker's target to any Character or front-row Site you control.
Fox Pass? Why Fox Pass? Why now?
Fox Pass is probably one of the most powerful, most versatile of the defensive Feng Shui sites, and veteran players are likely to know of several tricky methods to use it to good effect. New players however, frequently see Fox Pass, and only consider the most basic of its uses. Hopefully this article may be useful to less experienced players, and also point out some new combos to old hands alike.
Posted by Braz King on Dec 2, 2009 - 12:12 pm
* Xin Ji Yang unites her father, Xin Kai Sheng and the Centre of the Lotus, Gao Zhang in a plot to launch worldwide attacks in the ancient juncture. The key to her plan is an alliance by marriage to the Alabaster King, an underworld Demon King.
* The Lotus combines the Imperial Chinese army, an army of undead, sorcerers, and millions of demons into one unprecedented infernal army. Xin Ji Yang also solicits some aid from the Queen of the Darkness Pagoda in exchange for underworld-related favours.
* The King of the Thunder Pagoda finds out and sends forces to fight his sister... on principle.
Posted by Braz King on Nov 27, 2009 - 5:11 am
Shadowfist player, Simon Strange, shares with you his card-by-card commentary on the Empire of Evil booster set. Have fun reading and share your thoughts at Shadowfist_forum@yahoogroups.com.
My rating system explained:
1.0 - Totally lame card which I expect will never see play.
2.0 - A reasonable card in some cases, but in general there are better options.
3.0 - A solid card with a good variety of applications.
4.0 - Over the curve. Expect to see these cards early and often.
5.0 - Use it now before it gets nerfed.
This card has great art, and fits the Shadowfist universe really well, but unfortunately it comes to as us as more of a novelty than a workhorse-type card. On its own it's a high-resourced 3 for +3 fighting state. If you have a scientist in play it sort of acts like a Unique Shadowy Mentor - but it's fragile because it requires that the scientist be maintained. For the same power investment I could probably just play CHAR, and in most cases I probably would.
Posted by Willow Palecek on Nov 23, 2009 - 8:11 pm
In all cases, you need to turn the Iron Palace to give your attacker Toughness one on the first attack, so the Deathtrap doesn't kill your character. However, you need to wait until you seize the Eagle Mountain to play your Sinister Priest, because Tim can intercept and kill the character. The only exception is the Evil Princess because you need the extra damage. In most (but not all) cases you can substitute playing a Sinister Priest for playing Lateral Reincarnation to bring a Friends of the Dragon into play instead.
The Tortured Memories and Alabaster Palace are Red Herrings- you don't have enough power to make use of them.
Posted by Willow Palecek on Nov 23, 2009 - 8:11 pm
Open Season II
Once again, characters are hidden away, waiting to be found.
This time, it's 50 foundation characters, (each six letters or longer in length) from all of Shadowfist's sets, including Empire of Evil.
Find them all, and the remaining letters will spell out a question.
Answer that question, and you have the solution to this puzzle.
Posted by Daniel Griego on Nov 22, 2009 - 3:11 pm
"The Monster Mash"
By Matthew D. Woolley
The Monster Mash is a dueling deck that combines jank, resilience and lightning counter attacks in one unpredictably successful package.
The Monster Mash (50 cards)
4 Cave Networks
4 Proving Grounds
Whirlpool of Blood
2 Bandit Hideouts
4 Little Grasshoppers
4 Rebel Consumers
3 Abysmal Deceivers
3 Redeemed Pirates
3 The Iron Monkey
3 Lui Yu Min
4 Shaolin Hoedowns
2 Mysterious Return
2 Tortured Memories
2 Secrets of Shaolin
2 Violet Meditation
At its core is the combination of Shaolin Hoedown and the Abysmal Deceiver. When played effectively, this combination allows you to attack with a Character and then sacrifice it for more than double its power value.